Retail Demo Experience

Redesigning the demo experience on 210K+ retail PCs so shoppers can decide, not just browse.

Overview

75% of shoppers have already researched their PC online. When they walk into a store, they’re not browsing — they’re deciding. But Microsoft’s retail demo experience — the software running on every Windows PC at Best Buy, MediaMarkt, FNAC, and retailers worldwide — was answering that decision moment with rotating marketing content and spec sheets full of jargon.

Project RISE replaced that carousel with a decision-support system: collection-aware device pages, plain-language spec tooltips, test drives promoted to top-level navigation, and a guided compare tool. I redefined the content strategy, interaction model, and governance framework for an ecosystem of 24+ OEMs, 150+ retail partners, and 210K+ devices, then led the end-to-end design across all device types and retail contexts.

25K+

Retail stores

210K+

Active devices

24+

OEMs, 150+ retail partners

2025 · Research

In-store audits, stakeholder interviews, journey mapping. I owned synthesis.

2025 · Governance

Content authority levels and demo tiers. I owned the framework and partner alignment.

2025 to 2026 · Design

Device pages, tooltips, test drives, compare. I owned end-to-end UX and UI.

2026 · Rollout

Fleet rollout and six-stream measurement. I owned metric definitions.

Where the time went, and what I owned in each phase.

The challenge

75% of shoppers research PCs online before stepping into a store. They’ve read reviews, compared specs, and narrowed it down to two or three models. Now they’re standing in front of a row of open laptops, ready to commit. This is the most valuable moment in the entire purchase journey.

And we were wasting it.

1

Attract

The same rotating slides played on every device regardless of collection, price, or intent. A $599 student laptop and a $2,400 creator workstation told the same story.

Insight: Shoppers arrive at the shelf already at the journey’s Overwhelmed stage.

2

Engage

Nothing told shoppers what a device was, who it was for, or what it cost.

Insight: It took 3+ walk-throughs just to understand how devices were organized.

3

Explore

Specs were raw jargon, and the hands-on test drive, the most persuasive evidence, was buried in a hidden subsection.

Insight: “Trying to evaluate” was the journey’s Confused stage.

4

Decide

The compare tool showed spec tables without explaining a single difference.

Insight: “Narrowing the field” was the journey’s Doubt stage, and the tool at that moment explained nothing.

5

System-level problems

No framework for what ships: every stakeholder wanted screen space, with no mechanism for saying no. · No way to measure: 210K+ devices, and no consistent signal on what drove purchases.

The solutions follow the same four phases.

Research and discovery

I led research across in-store retail audits, stakeholder interviews with OEM and retail partners, and competitive analysis, and drew on Microsoft’s existing Windows 11 shopper journey study, a two-phase qualitative program across the US and Germany, as the foundation for shopper understanding.

5 shopper audiences

Followed in the Windows 11 shopper journey study

2 study phases

Online boards, then mini groups, US and Germany

6 journey stages

An emotional arc from excitement to doubt

10 in-store stages

Mapped across the demo interaction arc

How the research was run

The purchase journey

The study mapped six stages shoppers move through, and how each one feels.

Deciding to get a PC

Excited

Starting the search

Overwhelmed

Trying to evaluate

Confused

Seeking help

Building confidence

Narrowing the field

Doubt

Making the purchase

Excited again

The in-store demo meets shoppers at the two hardest stages: evaluating and deciding.

The in-store arc

Journey mapping revealed ten stages, each needing different content and interaction.

Attract

1 Attract loop

2 Presence wake

Engage

3 Hover preview

4 Click home

Explore

5 Explore features

6 Open specs

7 Desktop tasks

Decide

8 Call associate

9 Configuration

10 Purchase

The full in-store arc. Each stage needs different content, density, and interaction.

The jobs to be done

The strategy reduced the shopper encounter to three jobs, each broken into sub-jobs with a job story capturing the moment, the motivation, and the outcome. Every screen, demo, and content slot in RISE serves one of them. Open any job to see its sub-jobs.

Get my attention

3 sub-jobs

Validate my research

3 sub-jobs

Decide with confidence

3 sub-jobs

Personas

The study followed five shopper audiences. Read across each row: who they are, where their journey breaks down, and how RISE answers it.

Persona

Active seeker parents

Find a family PC without making an expensive mistake.

The pain

Information overload and fear of buyer’s remorse: too many choices, and the wrong one is on them.

Key jobs

Narrow the field fast · Compare from their question, not a spec table

Persona

Shoppers replacing an old PC, 45+

Replace a 4+ year old Windows PC with confidence.

The pain

Did not understand what they need; jargon made them feel incompetent until someone translated it.

Key jobs

Understand every spec in plain language · Evaluate without needing an associate

Persona

PC gamers

Put their research to work and feel the performance.

The pain

Loved learning, but faced too many options and anxiety at the moment of purchase.

Key jobs

Feel the performance hands-on · Commit without second-guessing

Persona

Power buyers

Get the right machine for demanding, varied work.

The pain

Cross-referencing multiple sites to decode terms; customization options added confusion instead of confidence.

Key jobs

Decode specs in context · Compare configurations in one place

Persona

Prosumers

Enjoy the hunt, land the right price-performance balance.

The pain

The sheer number of options, and recommendations that ignored their budget.

Key jobs

See what a device is and costs at a glance · Balance price against performance

Key decisions

Two calls shaped RISE before any screens were designed.

Collections as the organizing frame. The shopper study showed use-case categories beat spec categories, so devices are framed by collection: what this PC is for, who it serves, and why, before any spec appears. Insights became collections, and collections became the shared experience layer across attract, demo, and compare.

The call I made: organize the entire experience around the shopper’s use case, not the industry’s spec sheet.

One certified baseline. Years of per-partner concessions had fragmented the fleet. RISE defines a single certified demo baseline across devices and markets: consistent content, apps, and behavior, with partner customization inside the frame rather than around it.

The call I made: end the concessions and reinvest that effort into one experience every partner can trust.

Two frameworks enforce those calls day to day.

Content governance

With 24+ OEMs competing for screen space, I designed a seven-level governance model defining what ships and who decides.

1 Windows ecosystem, platform value that anchors the journey

2 Collections framing, the shared experience layer

3 OEM brand, differentiation inside the frame

4 Product family, Yoga, Inspiron, Surface and peers

5 Device-specific, the SKU features that drive decisions

6 Campaign overrides, time-bound and only in support of the levels above

7 Experimental content, never at the cost of decision clarity

The seven-level governance model, in priority order. Ties go to the higher level.

Paired with ship criteria: nothing ships if it is slower than out-of-box Windows, breaks the collection’s shared flows, contradicts a higher narrative, or fails quick-glance readability.

Demo prioritization

A three-tier prioritization framework governs which demos earn investment.

Primary, interactive

Drives the purchase decision across every collection

Display

Performance

Keyboard

Touchscreen

Speakers

Camera

Pen

Touchpad

Game demo

Secondary, informative

Matters to a specific collection or form factor

Battery

Storage

Memory

AI

Tertiary, explorative

Confirmation and exploration, minimal investment until data says otherwise

Apps

Weight

Documents library

Photos library

Videos library

The prioritization framework: what earns screen space, and what has to prove it.

Success metrics, defined up front

Both calls carried measurable targets from day one: session dwell time, attract-to-exploration rate, test-drive starts per session, and compare usage.

Design solution

Four problems stood between a shopper and a confident decision: anonymous devices, specs in jargon, buried test drives, and a comparison tool that explained nothing. Each solution below closes one of them. Each opens with the shopper job it serves. One principle runs through every screen, learned from watching shoppers in stores: hover reveals meaning, click is commitment.

AI in the workflow

I used Bolt to prototype competing directions for key screens before committing in Figma, trying variations of the hover model and compare tool in hours rather than sprint cycles, and ChatGPT to pressure-test the rationale behind each direction. The design decisions stayed mine.

1

Attract

2

Engage

3

Explore

4

Decide

A Collection-Aware Attract Loop

Persona

All five audiences — this is the moment before anyone self-selects

Pain

The same rotating slides played on every device, regardless of collection, price, or intent.

Job

Signal what this PC is for before I stop walking, so I stop at the right one.

The old way

The old way: a static branded slide with a fact tag and QR code — identical on every device, saying nothing about this one.

Project RISE

After: the attract loop leads with the life the device is for — collection-tuned scenes with the device in context.

The call I made: The attract loop stopped selling and started signaling. Campaign content lost its permanent slot and only appears through the governance tiers, time-bound and in support of the collection story.

1

Attract

2

Engage

3

Explore

4

Decide

One device experience

Persona

Prosumers · Active Seeker Parents

Pain

Nothing told shoppers what a device was, who it was for, or what it cost.

Job

See what kind of PC this is, its name, and its price without touching anything.

The old way

Before: the same rotating slides on every device, from $399 student laptops to $1,700 creator machines, with no price or identity on screen.

Project RISE

After: Every device opens with its Collection identity front and center, the device name, starting price, and a hero image of the actual device. Below, key specs are surfaced as icons with plain-language hover tooltips. The shopper knows what this device is, what it costs, and what it’s good at within seconds of walking up before they tap anything.

The call I made: give the opening frame to collection identity and price, which meant cutting OEM campaign slots from the first screen. I made that trade because identity answers the shopper’s first question and campaigns do not; campaigns moved behind the governance tiers instead.

1

Attract

2

Engage

3

Explore

4

Decide

One device experience

Persona

Prosumers · Active Seeker Parents

Pain

Nothing told shoppers what a device was, who it was for, or what it cost.

Job

See what kind of PC this is, its name, and its price without touching anything.

The old way

Before: the same rotating slides on every device, from $399 student laptops to $1,700 creator machines, with no price or identity on screen.

Project RISE

After: Every device opens with its Collection identity front and center, the device name, starting price, and a hero image of the actual device. Below, key specs are surfaced as icons with plain-language hover tooltips. The shopper knows what this device is, what it costs, and what it’s good at within seconds of walking up before they tap anything.

The call I made: give the opening frame to collection identity and price, which meant cutting OEM campaign slots from the first screen. I made that trade because identity answers the shopper’s first question and campaigns do not; campaigns moved behind the governance tiers instead.

1

Attract

2

Engage

3

Explore

4

Decide

From jargon to a decision tool

Persona

Shoppers Replacing an Old PC · Power Buyers

Pain

Specs were raw jargon with no translation.

Job

Read every technical term in plain language, without a translator.

The old way

Placeholder

Placeholder

The old way: raw spec tables. 16GB DDR5 meant nothing to the shopper standing in front of it.

Project RISE

After: Every spec now carries a hover tooltip that translates jargon into plain language. “16GB DDR5” becomes what it means in practice: how many apps and browser tabs stay smooth at once.

The call I made: tooltips over rewriting the spec sheet itself. Partners keep their SKU data pipelines untouched, and shoppers get translation on demand instead of a dumbed-down table.

1

Attract

2

Engage

3

Explore

4

Decide

From jargon to a decision tool

Persona

Shoppers Replacing an Old PC · Power Buyers

Pain

Specs were raw jargon with no translation.

Job

Read every technical term in plain language, without a translator.

The old way

Placeholder

Placeholder

The old way: raw spec tables. 16GB DDR5 meant nothing to the shopper standing in front of it.

Project RISE

After: Every spec now carries a hover tooltip that translates jargon into plain language. “16GB DDR5” becomes what it means in practice: how many apps and browser tabs stay smooth at once.

The call I made: tooltips over rewriting the spec sheet itself. Partners keep their SKU data pipelines untouched, and shoppers get translation on demand instead of a dumbed-down table.

1

Attract

2

Engage

3

Explore

4

Decide

Surfacing test drives

Persona

PC Gamers

Pain

The most persuasive evidence was buried in a hidden subsection.

Job

Get one click from a claim to a hands-on test drive.

The old way

Placeholder

Placeholder

The old way: hands-on demos existed, but lived in a buried subsection no shopper found.

Project RISE

After: Test drives are promoted to the primary tab-level navigation alongside features. Hardware features link to their test drive with a hover card showing the feature’s benefit for the shopper, with a direct link to specs and compare. The evidence sits right next to the claim.

The call I made: promoting test drives to the tab level cost a top-level slot that OEM feature stories wanted. I traded reach for proof, because hands-on use converts better than any slide.

1

Attract

2

Engage

3

Explore

4

Decide

Surfacing test drives

Persona

PC Gamers

Pain

The most persuasive evidence was buried in a hidden subsection.

Job

Get one click from a claim to a hands-on test drive.

The old way

Placeholder

Placeholder

The old way: hands-on demos existed, but lived in a buried subsection no shopper found.

Project RISE

After: Test drives are promoted to the primary tab-level navigation alongside features. Hardware features link to their test drive with a hover card showing the feature’s benefit for the shopper, with a direct link to specs and compare. The evidence sits right next to the claim.

The call I made: promoting test drives to the tab level cost a top-level slot that OEM feature stories wanted. I traded reach for proof, because hands-on use converts better than any slide.

1

Attract

2

Engage

3

Explore

4

Decide

Compare and decision tools

Persona

Active Seeker Parents · Power Buyers

Pain

Comparison showed differences without explaining them.

Job

Compare two or three models starting from what matters to me.

The old way

The old compare tool: a side-by-side spec table

Side-by-side spec table

The old way: a side-by-side spec table with no filters, no highlighting, and no explanation of any difference.

Project RISE

After: The redesigned comparison starts with the shopper’s question: “Not Sure Which Model to Choose?” Shoppers filter by what matters most to them and the comparison adapts dynamically, highlighting the better match. Spec differences are visually highlighted. Every spec retains its hover tooltip so jargon never goes unexplained. The tool doesn’t just show differences, it helps the shopper decide.

The call I made: open compare with a question instead of a table. It adds one step for spec-literate shoppers, but it is the step that makes the tool usable for everyone else.

1

Attract

2

Engage

3

Explore

4

Decide

Compare and decision tools

Persona

Active Seeker Parents · Power Buyers

Pain

Comparison showed differences without explaining them.

Job

Compare two or three models starting from what matters to me.

The old way

The old compare tool: a side-by-side spec table

Side-by-side spec table

The old way: a side-by-side spec table with no filters, no highlighting, and no explanation of any difference.

Project RISE

After: The redesigned comparison starts with the shopper’s question: “Not Sure Which Model to Choose?” Shoppers filter by what matters most to them and the comparison adapts dynamically, highlighting the better match. Spec differences are visually highlighted. Every spec retains its hover tooltip so jargon never goes unexplained. The tool doesn’t just show differences, it helps the shopper decide.

The call I made: open compare with a question instead of a table. It adds one step for spec-literate shoppers, but it is the step that makes the tool usable for everyone else.

Impact

RISE is live across the fleet. Measurement merges six data streams: retailer sales, RDX telemetry, OEM SKU mapping, device engagement, door-level attribution, and campaign exposure, reported through monthly shared dashboards.

What the first dashboards show

Figures below come from the first two monthly dashboard cycles across 6,800 rollout doors, measured against the passive carousel baseline captured in the same doors pre-launch.

1:52

average dwell time per session, up from 0:41 on the passive carousel

34%

of sessions move from attract loop to active exploration, up from 11%

0.68

test drive starts per session, up from 0.09 after tab-level promotion

31%

of multi-device sessions open compare; 74% apply a filter before comparing

The redesign turned RDX from a passive marketing carousel into a decision-support system on 210K+ devices. Shoppers now spend nearly three times as long per session and reach a hands-on test drive seven times more often. Every change below traces back to one of the six problems in the challenge.

1 From browsing to deciding, collection-aware content tuned to device, price point, and shopper intent

2 From jargon to clarity, plain-language tooltips on every spec across 210K+ devices

3 From buried to primary, test drives promoted from a hidden subsection to tab-level navigation

4 From clutter to governance, a tiered hierarchy that decides what ships and what gets cut

5 From raw comparison to guided decision, filters adapt the comparison and highlight the better match

6 From unmeasured to instrumented, six data streams merged into monthly shared dashboards

Fly Eagles, Fly